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Code of Course Module: SOK50
ECTS: 10
Type: Compulsory
Semester: First (1ο)
Teaching Language: Greek
Aim – description: This particular course module follows a chronological structure and examines the aesthetic, artistic and cultural dimensions of the evolution of visual effects. The purpose of SOK50 is:
Learning Outcomes:
Upon successful completion of the module, students will be able to:
Subjects:
Evaluation: Completion of written assignments during the academic semester which constitute a 40 percent of each student’s grade, if a pass is obtained in the final or repetitive examination. Final exam grades constitute a 60 percent of the students’ final course grade.
Teaching Methods: Remotely using the Tele-learning Platform of HOU and conducting Group Counseling Meetings.
Code of Course Module: SOK1 L.C.M.
ECTS: 10
Type: Compulsory
Semester: First (1ο)
Teaching Language: Greek
Aim – description:
The specific Laboratory module refers to quality features of animation creation, focusing on theoretical training and practical training in specialized topics of 3D animation and quality features of computer animation. The aim is to aquire deep knowledge and practice of specialized technical topics and quality features of 3D motion such as
Learning Outcomes:
Upon successful completion of the course module, students will be able to:
Subjects
3D character design
Create motion on a computer
Creating a skeleton
Animation direction
Teaching Methods: Distance Learning workshop with student projects monitoring.
Teaching Methods – Evaluation – Delivery: By Project.
Use of Information and Communication Technologies: Extensive use of a personal computer. Ability to use lab workstations, and Use of special software. Communication of students through the course platform and email with the teacher.
Teaching Organization: Workshop, filmography study and analysis. The teaching will be remote and interactive, as the teacher will present parts of the material through the respective software and in this process the students will be able to intervene to resolve their questions. of three through the course platform and email with the teacher.
Workshop Facilities: The workshops will take place online through the infrastructure, laboratory equipment and software of the School of Applied Arts and Sustainable Design (SET).
Code of Course Module: ATM2 L.C.M.
ECTS: 10
Type: Compulsory
Semester: First (1ο)
Teaching Language: Greek
Aim – description:
The Laboratory Course Module “Introduction to digital design” covers the processes of two-dimensional design on a computer by describing the relevant theories for the analysis and synthesis of two-dimensional digital space. Along the way it introduces students to the environment of three-dimensional design. The aim of the Laboratory Thematic Unit is the perception and creation of space and objects within the digital environment. Upon successful completion of the Laboratory module, students will have acquired the necessary knowledge to design and perceive objects and sets in the digital space.
Learning Outcomes:
Subjects
Perception in digital design
Introduction to 2D digital design
Edit and modify 2D objects
Analysis and synthesis of the two-dimensional digital space
Introduction to 3D digital design
Fundamentals of digital image processing
Teaching Methods: Distance Learning, remotely use of the HOU Tele-learning Platform and attending Group Advisory Meetings.
Teaching Methods – Evaluation – Delivery: The students will be trained in software that will cover the purpose of the Lab course module, through the study of manuals, viewing tutorials (videos) and solving self-assessment exercises, alongside supporting their efforts and solving the of their questions through the Group advisory meetings
Use of Information and Communication Technologies: Extensive use of a personal computer. Ability to use lab workstations, and Use of special software. Communication of students through the course platform and email with the teacher.
Teaching Organization: The teaching will be remote and interactive, as the teacher will present parts of the material through the respective software and in this process the students will be able to intervene to resolve their questions.
Workshop Facilities: The workshops will take place online through the infrastructure, laboratory equipment and software of the multimedia and lighting design workshops of the School of Applied Arts and Sustainable Design (SET).
Code of Course Module: SOK60
ECTS: 10
Type: Compulsory
Semester: second (2ο)
Teaching Language: Greek
Aim – description:
This module will focus on Developing an Audiovisual Project for Pitching and in particular the method of integrating visual effects and animation into a project’s production envelope. The course deals with the business plan of producing packages of audio-visual projects for financing (slate funding) with a focus on visual effects moving image. Topics such as marketing and entrepreneurship/management are presented. Ways of finding financial resources, promotion and distribution of audio-visual projects, as well as the commercial exploitation of elements through the film (merchandising) are studied. The course focuses on the financial viability and independence of an audiovisual project from the perspective of the integration of visual effects and animation into it. All stages of the production of an audio-visual project are studied in terms of the creative and the technical field. Particular attention is paid to methods and techniques of organizing and implementing a production incorporating visual effects.
Learning Outcomes:
Upon successful completion of the module, students will be able to:
Subjects
Evaluation: Completion of written assignments during the academic semester which constitute a 40 percent of each student’s grade, if a pass is obtained in the final or repetitive examination. Final exam grades constitute a 60 percent of the students’ final course grade.
Teaching Methods: Distance Learning, remotely use of the HOU Tele-learning Platform and attending Group Advisory Meetings.
Code of Course Module: ATM3 L.C.M.
ECTS: 10
Type: Compulsory
Semester: second (2ο)
Teaching Language: Greek
Aim – description: The course module “Advanced Modeling and Photorealism” covers the processes of three-dimensional design on a computer by describing the relevant theories for the three-dimensional digital space, the creation of objects and their photorealistic display. The aim of the Laboratory course module is to understand the way in which we observe and work in the virtual three-dimensional space. With the successful completion of the module, the students will have acquired the necessary knowledge for the design of three-dimensional objects and their photorealistic visualization.
Learning Outcomes:
Subjects
Advanced computer modeling
Digital camera
Lighting in the virtual environment
Digital materials
Virtual representation and shading algorithms
Teaching Methods: Distance Learning, remotely use of the HOU Tele-learning Platform and attending Group Advisory Meetings.
Teaching Methods – Evaluation – Delivery: The students will be trained in software that will cover the purpose of the Lab course module, through the study of manuals, viewing tutorials (videos) and solving self-assessment exercises, alongside supporting their efforts and solving the of their questions through the Group advisory meetings
Use of Information and Communication Technologies: Extensive use of a personal computer. Ability to use lab workstations, and Use of special software. Communication of students through the course platform and email with the teacher.
Teaching Organization: The teaching will be remote and interactive, as the teacher will present parts of the material through the respective software and in this process the students will be able to intervene to resolve their questions.
Workshop Facilities: The workshops will take place online through the infrastructure, laboratory equipment and software of the School of Applied Arts and Sustainable Design (SET).
Code of Course Module: SOK2 L.C.M
ECTS: 10
Type: Compulsory
Semester: second (2ο)
Teaching Language: Greek
Aim – description:
In the laboratory course module, students will familiarize themselves with the technical practices and methods of creating movement using innovative technologies. More specifically, Motion Capture techniques will be used to create a motion library as well as motion tracking techniques for integrating and synchronizing the motion of a virtual moving image environment with live action. In addition, there will be an introduction to animation editing methodologies and tools such as Color correction, Green screen, etc.
Learning Outcomes:
Upon successful completion of the Module, students will be able to:
Subjects
Teaching Methods: Distance Learning, remotely use of the HOU Tele-learning Platform and attending Group Advisory Meetings.
Teaching Methods – Evaluation – Delivery: The students will be trained in software that will cover the purpose of the Lab course module, through the study of manuals, viewing tutorials (videos) and solving self-assessment exercises, alongside supporting their efforts and solving the of their questions through the Group advisory meetings
Use of Information and Communication Technologies: Extensive use of a personal computer. Ability to use lab workstations, and Use of special software. Communication of students through the course platform and email with the teacher.
Teaching Organization: The teaching will be remote and interactive, as the teacher will present parts of the material through the respective software and in this process the students will be able to intervene to resolve their questions.
Workshop Facilities: The workshops will take place online through the infrastructure, laboratory equipment and software of the School of Applied Arts and Sustainable Design (SET). Attendance is compulsory.
Code of Course Module: ATM4 L.C.M.
ECTS: 10
Type: Compulsory
Semester: Third (3ο)
Teaching Language: Greek
Aim – description: The Laboratory course module “Photogrammetry” explains the concept of photogrammetry as a basic imaging method for the restoration and documentation of monuments and archaeological sites. It introduces the basic steps of the photogrammetric process, photogrammetric orientations, photo processing, special photogrammetric equipment and photogrammetric products. The Laser scanner and the methods of producing three-dimensional models, the Digital Terrain Model and the Digital Orthophotomap are presented. The aim of the module is to understand the method of photogrammetry as a basic method of digitization and modeling of archaeological finds, monuments and places. Students can monitor the fieldwork with special photogrammetric equipment and process the digital photos to produce the 3D model.
Learning Outcomes:
Subjects
Photogrammetric methods and technologies
Photogrammetric orientations
Digital image processing and 3D model production
Teaching Methods: Distance Learning, remotely use of the HOU Tele-learning Platform and attending live, a field course.
Teaching Methods – Evaluation – Delivery: Interactive lectures that combine theoretical knowledge with examples. At the same time, practical exercises with application in the field are carried out. Students conduct a continuous dialogue with the teacher. Delivery method is via PC.
Use of Information and Communication Technologies:
Use of special photogrammetric equipment of the School of Applied Arts and Sustainable Design (SET). Computer use. Use of Photogrammetry software. Communication of students through the course platform and email with the teacher.
Teaching Organization: Lectures consist of theory and exercises. They are followed by laboratory exercises that enrich the lectures by strengthening the process of understanding and assimilating knowledge. In addition, field training is carried out, which contributes to the development of skills. Writing assignment are finally conducted.
Workshop Facilities: The presence of students in the field activities is mandatory. The School of Applied Arts and Sustainable Design (SET) has the necessary mobile equipment through the lighting design laboratory to carry out the field exercises
Code of Course Module: SOKDE
ECTS: 20
Type: Compulsory
Semester: Third (3ο)
Teaching Language: Greek
Aim – description: The Master’s Thesis will be a field of application of the knowledge acquired in the CMs and LCMs. of PSP and will aim at an overall design project that will be applying principles, techniques and theoretical knowledge in the area of Design for Animation and Visual effects. The Master’s Thesis is subject to the general regulation of the Master’s Thesis of the HOU with CMs of six-month duration.
The General Regulations for Postgraduate Diploma Theses in a Master’s degree with semester-long thesis are available at: General Regulations for the Preparation of Postgraduate Dissertations in a Master’s Degree Programme with semester-long Thematic Unit
For more information regarding the Specifications – Useful Material for writing Master’s Theses and uploading a Thesis at the H.O.U. Repository, you can go to the Digital Training Area http://courses.eap.gr and especially to the Program of Studies section.
Learning Outcomes: After the end of the Postgraduate Diploma Thesis the students will be able to:
Prerequisites: The presentation of the Master’s Thesis takes place after the successful completion of the Course Modules of the Program.